Walkthrough by Hz8 part 1, 2 and 3

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MoonRaven
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Walkthrough by Hz8 part 1, 2 and 3

Post by MoonRaven » 30-04-2011 15:46

[quote="MoonRaven"]This is the most recent version of the walkthrough


Blades of Heaven Walkthrough


Contents:

Part 1 - Shadow Blade Missions

-Frechette and region
-Path of the Butterfly
-Moorwick and the assassination
-Misty Woods
-Benedict
-Cave to Beacon
-The Trial
-Beacon Sewers
-Frechette Revisited

Part 2 - The 3 Orbs Quest

-Water Temple
-Arwel and region
-Cave to Zagmar
-Zagmar and Lab
-Zagmar Laboratory
-Woods to Giant's Tower
-Fey and region
-Various side stuff around the world
-Giant's Tower

Part 3 - The fight against Aguannathar

-Varazor-Ohel Temple
-Lament Temple and region
-Korka Temple and region
-Evalluween Temple
-Ohgma Temple
-Drakkar Temple
-Infinium Temple
-Side Challenges
-Ohgma Temple Revisited
-Final Battle


Legend: (treasure) [Important treasure] {reference point}

Part 1: Shadow Blade Missions
_______________________________________________________

Frechette and Region

After the opening scenes you'll start as the main character Laura in her house, immediately open the chest in the corner to get the [Dai-Katana]. If you check the Conversation spell you'll find out she needs to visit Shadow Jurkevic but before you do that go explore the town a little bit. Inside the church is a (Sacred Heal Scroll) in the bookcase and there is an (Antidote) in the chest outside. East of the church is a passage leading to a guy you can beat up for 10 exp, also search around where he was standing for 45c. South of there is the equipment shop but since you have little money you can't buy anything also check the tree near the shop for 3c, don't bother trying to open the chest to the south you'll just get killed. In the library south of your house is a (Celestian Orb Scroll) and just south of that is a place where you can buy pets. Near the inn is a blue-haired guy that will be important later, inside the inn there is a guy who will tell you about his friend and give you a map, just south of there is a crate with a (River Berry) in it. Also talk to Bison and accept the quest to find his ring, wait in his house for a while and eventually his dog will wake up. Lure it back to your own house and it should walk up to the hole next to it and dug up an [Ultimate Grog], which gives Laura +50 hp and really helps out early on.Just west of Bison's house is the Shadow Blade HQ, also when you have 30c talk to the purple haired guy Nelly and buy his(Grand Aura Scroll), he'll disappear later on, if you don't buy it. Go inside and talk to Shadow Jurkevic, he will tell you about the mission you have to do, you must go to Moorwick and assassinate Grum, you'll also 25c to get you started, then talk to everyone there to receive a (shadow ring). At this point you can go and buy the Wolf from the pet shop but there are better options, make sure you get the (Animal Food) in the crate and (River Berry) near the pet shop though. Now exit to the World Map.

Regional Monsters:
Rogue: They give lots of money and are relatively weak, but I wouldn't recommend fighting them early on, confusable, slightly harder to escape. 3 xp 5c drop power shield
Beez: Your basic weak monster. 1 exp
Evil Knight: These guys are pretty tough, wait until you get more characters before engaging them.
Starving Googol: Do not fight this guy until much later, around lvl 35-40. 47 exp

Go to the hut south of Frechette, and talk to the guy there he will teach you a spell called Supreme that will heal weak and slow as well as boost attack and speed. After you are done cast Supreme to get rid of your weak condition and exit. Go south and follow the branch-out to the west and click on the bush to enter a place where there is a woman who will sell you a butterfly for 4c, however there is another path in that screen in the bottom left corner that leads to a place where you can get a Alcyn Viper, which is a really awesome pet, also check the crate for (Animal Food). Now if your confident in your fighting ability and still have good health you can go south to the tree blocking your way and fight the boss, otherwise go train and heal at the inn first.

Boss: Big Bear 2x Gobelin
If you have the butterfly, madness pollen can cause Mad on all of them. Cast Supreme with Laura and start attacking them, if you mad them enough they will probably end up killing themselves. You can run away if it starts looking bad but its probably better to reset if that happens. If you got the Viper it will probably one hit them so there should be no problem at all. You get 9 exp 10c when you win. After you win go rest at the Inn if you need to and return to the Path of the Butterfly.


Path of the Butterfly

Monsters:
Butterfly: Very weak but can attack twice, harder to escape from. 2 exp 1c drop Energy pills
Raflesia: Can cause poison, take these guys out first, susceptible to many status conditions, escapeable. 2 exp 2c drop Antidote

From the entrance go down the stairs to the south and grab the western chest, inside is a (Leather Bandana). Go to the east and go down the southern stair, walk all the way around to find a (Red Potion), also in that same depression go to the west and check the rocky wall for an (Attack Transfer Scroll). Continue to the east and check in the middle of the tree patch to find an (Energy Tincture), further east open the chest for an (Antidote) and the chest north of that contains (Lizard Mail). Return to the entrance and go southwest this time go down the second set of stairs and get the chest containing 6c. Save and when you continue to the next screen you'll be attacked by 6 butterflies, basically hope that Madness Pollen goes off or use Dai-Tsin. Rest then come back, continue south at this point you can either face the boss now or train some more. When your ready to face the boss go south down the two sets of stairs from the entrance, you'll face off against 6 butterflies again, after you beat them go east and check the cave to face the boss.

Boss: Butterfly Queen 3x Butterflies
Kill the butterflies first, then cast Supreme and go after the queen. The Queen can cast Paralysis, cast poison and absorb hp from your characters, your shadow ring should prevent its normal attack from doing too much damage and heal if necessary. It has a lot of hp but should go down pretty fast after Supreme. You get 31 exp and 15c upon victory.

After you beat the queen, there will be a little cutscene, when its over go back to Frechette and rest, if you were using the butterfly and it died get the Viper now (you won't be needing it anymore). When you're fully recovered return to the second half of the path, there is some treasure to get. First head down the first flight of stairs and go east, check the wall directly north of the butterfly cave for a (Stone of Paralysis), then head east and go into the poison terrain area, there are two chests containing 10c and a (Stone of Strength). After you ready continue south-east to exit to the Moorwick area.


Moorwick and the Assassination

Regional Monsters:
Rogue: They give lots of money and are relatively weak, but I wouldn't recommend fighting them early on, confusable, slightly harder to escape. 3 xp 5c drop power shield
Leprechaun: They will steal money from you every turn but give quite a bit upon death, run from them unless you can take them out fast. 6 exp 9c.
Starving Googol: Do not fight this guy until much later, around lvl 35-40. 47 exp

When you enter Moorwick you'll see a guy blocking the way to the Inn, talk to him and beat him up. Then start exploring Moorwick, the area you are currently in is the New Town, the area to the northwest is the Old Town and the area to the northeast is the King's Quarters and is where Grum lives. In the house to the south of the Equipment shop is a (White Aura Scroll) in the bookcase, then visit the equipment shop and get your blade sharpened. Then go to the item shop and buy a couple of Harmony pipes. South of that shop is a man named Scott who will give you another quest. Then go look in the wardrobe in the house to the east of the item shop for 6c, then go around to the back of that house and talk to the guy in the corner, accept his challenge, then answer, Garnet, Crecius, James and Buckley, Lance Moorwick, Anna Lisa, Debate, Debate to get a (Mind Potion). Lastly leave Moorwick and go south to the Misty Forest, save and keep going East go to the south and get the (Red Potion) then head north to a hut, go inside and open the chest to get (Predator Gloves) then you might as well go around to the east and get the (Hunter Ring) if your having trouble reaching the hut save constantly and use harmony pipes cast fog when you are done.
Now to start on the quest, talk to Crecius in front of the Old Town, cast conversation then go to the inn, when you talk to Anna Lisa there will be a new option to wait until nighttime choose it. Now that it is nighttime you can enter the Old Town. First check the lefthand crates at the beginning for a (Red Potion) then go to the right hut and search the creates for 7c. Then check the various crates around town for 6c, 5c and a (Numb Tincture). Now to enter the Kings Quarters approach the east wall, down at the southern end there should be a gap in the wall that you can jump down to. Go down and check to door to see that it is locked also check the flowers for 8c, then return to Old Town go to the far Northwest corner and talk to Savannah, buy the tool (you should have more than enough money) and return to open the door. On the first floor check the shelves for 5c and a (Celestian Explosion Scroll) then bypass the guard and get upstairs. To get past the guards on the second floor it is a bit tricky, wait for the patrolling guard to walk towards you and when he turns around and starts walking toward the other end wait in the southwest corner until the guard is a little more than halfway past then quickly run up behind him and sneak past, run up and around to the stairwell. Since you were in the corner the entire time the two guards by the stairs may not catch you but sometimes they still do, just keep trying. When you reach the next floor watch the cutscene and then Karol will join your party. Return to Frechette when it is daytime again.

Talk to Shadow Jurkevic and he will give you a new quest where you must reach Beacon and recover the Zombie Orb. First go to Moorwick and make sure all your character are properly equipped then proceed to the Misty forest.

Misty Forest:

Monsters:
Black Widow: Can cause poison eliminate these quickly, run from groups of 4, succumbs to death, numb, poison. 5 exp 4c
Wooden Demon: Has minor physical attacks has lots of health, succumbs to numb, poison. 8 exp 5c drop Celestian Orb Scroll
Turturo: Fights in groups of 2-5 not very dangerous and likes to run/pounce. 4 exp 1c drop Stone of Mind

Since we already got the predator gloves proceed all the way south from the beginning, then go east until you see a snake. Unless you already got the Alcyn Viper then just kill off your pet and get this one, it's basic attack can do as much as Karol and it causes Numb, Weak and Poison. Also check the flower bushes nearby to get an (Energy Tincture). Afterwards go north and go down the first west junction there is an area to the south with 14c. Follow the path all the way west and you'll be back on the original long southern path, head back north, in the eastern junction there is a path to the south marked by terrain damaging patches, when you continue down there you'll be attacked by a boss so be sure you train a little a bit and are fully rested before going down there.

Boss: Queen Marsh
The big spider has quite a bit of health but with the ground orb that you acquired and the viper it will be a bit easier. Cast Supreme and Melee Up in the first round and Melee Up once more in the second round. The Queen Marsh has a decent physical attack as well as attacks that cause poison, if you can try to heal the poison as fast as possible. The boss is also susceptible to weak and numb status, this will make your attacks more effective against it. Your reward is 40 exp 7c and a (Quick Potion). I did this battle at around lvl 8 and I would advise against trying it any lower.

Go back to Moorwick, rest up and restock if you need it then continue down that passage that the big spider guarded. When you reach a junction go south, the northern path leads nowhere, follow the southern path to another junction. The eastern path has a (Croco Bandana) in a chest and you can visit the forest pet shop, there you can find a (Stone of Sleep) and an (Animal Food), don't bother buying a drake they aren't that useful/good. Return to the original junction and head south this time to exit the forest.


When you get out of the forest visit the Temple of Benevolence, here you can donate money to boost your mind stat temporarily and search the drawers and fireplaces for 3c, a (Lucrecious Scroll) and a (Grand Aura Scroll). Continue south from the temple and set the teleport point, further down the road go south rather than east as you probably aren't ready to take on the dragon just yet. Go visit the house by Benedict and Karol will ask you to pay 50c to keep him around, fire him anyway to save some money don't worry he'll still stay with you the entire game and nothing will be affected, you can drink from the pool of water nearby to power him up if you want.


Benedict:

Regional Monsters:
Fat Pingouin: These guys will always pounce or run and can come in groups of 10, easy to escape from though, use firestorm or high level Laura's Critical Wave. 5 exp 12c rare drop Quick potion
Green Spider: The Beez of this region, extremely weak. 1 exp 1c
Wohliahr: They are pretty weak and don't do anything special. 11 exp 6c drop Stone of Magicka
Rogue: They give lots of money and are relatively weak, but I wouldn't recommend fighting them early on, confusable, slightly harder to escape. 3 xp 5c drop power shield
Leprechaun: They will steal money from you every turn but give quite a bit upon death, run from them unless you can take them out fast. 6 exp 9c.
Giant OOze: Like the Wohl nothing special. 9 exp 4c drops Red Potion
Starving Googol: Do not fight this guy until much later, around lvl 35-40. 47 exp

Enter the city and enter the big church to the south, search the shelves to the south for a (Holy Powder), also if you bump into the little kid that follows you enough Laura will beat him up. Go to the east and buy a pair of [Fast Shoes] this will make your party run faster. Check the flowers on the east side of the church for a pot containing 11c, talk to that guy patrolling the area for a funny little message if you want. Go down south and around the trees, talk to the little kid and get a quest to find his golden cat, unfortunately there is a bug that prevents you from completing this quest right now. Continue north of that kid and search the bench next to the two people for a (Stone of Magicka). Then go south to the pet shop and release your viper (you'll see why later). Go west of the pet shop past Allistair's house and talk to Clarysse then her son then Clarysse again to get a quest to find her son, search the crate in the house for a (Lizard Mail), Clarysse's son can be found in the path of the butterfly and the reward is 40 exp. Continue northwest into the space between the church with all the flowers (it is where that kid is hiding) and search the flowers for a (Grand Aura Scroll). Next enter the house that the golden cat is hanging around, in the crates at the back of the house you can find a (Life Tincture) as well. Search the shelf inside for an (Evil Card) then talk to Zlatko and find out you have to go to Beacon. Now go north to the inn and talk to Jasper and the Innkeeper and accept their quests, the innkeeper's teapot is in the church and it will reduce the price you have to pay to use the inn. Then go back to the petshop and purchase an Antlion, go to the cave west of Benedict and the Antlion will tunnel under the huge rock and you can go in.

At this point you can continue on but if you don't mind some trouble it would be advised to go back and pick up one of the best pets in the game, the phoenix. Go back to the Benedict petshop and boot the antlion. Then teleport back to Frechette and talk to the purple haired guy named Charly next to the inn, he will ask if you've been happy with your pet, answer no and he will tell you where you can find a great pet. Teleport back to the Benedict region and enter the newly appeared house, talk to the guy and buy the phoenix, search the shelves for (Phoenix Food). Also if you have lots of money buy some extra phoenix pills so that you can recharge its mp at crucial times. Now take the phoenix and rack up some money/exp on the fat pingouins while using the inn to recharge before going to the cave.


Cave to Beacon

Monsters:
Padago: Has a lot of health but is susceptible to phoenix attacks and critical wave, can cast minor magical attacks, easily escapeable. 15 exp 12c
Orcacoptere: Fairly weak monster but drops the ultra powerful Amazing Hat, make sure you get at least one! 13 exp 15c drop Amazing Hat rarely
Cave Dwarf: Lots of defense but can be killed easily with critical wave or other spells like firestorm or explosions, easy to escape. 10 exp 8c drop red potion

Go north and ignore the chest in the spikes, its empty. Move up to the switch, hit it and run across the lowered spikes to the other side quickly, if you ever need to go back just use fog. The southern cavern has a (Red Potion) in a chest, the northern passage has a (Tent) when you search the bones and a (Life Tincture) in a chest, also orca's are pretty common here. The southwest path has a (River Berry). When your ready head up to the northwest path to continue on, it is possible to make it past the spikes pretty easily when you hit the switch if you have the fast shoes equipped.
In the next area the west path has 15c the north path leads to a bridge, which leads to the next area. Get the (Harmony Pipe) in the chest, the north path {!} leads to a difficult fight that you should probably take on later, the southwest path has a (Magicka Belt) and the southeast path lets you continue, make sure you check the bones along this path for a (Red Potion).
In the next room is the first puzzle of slight difficulty in BoH, there are three switches that I'll call A, B, C and a pole switch D. Switch A is the one in the northwest Switch B is the one along the west wall that is blocked and Switch C is the one beside the door. To move on you'll have to move a rock onto Switch C, but before we do that we should try to get that chest because it contains a nice item. First walk over to Switch A and move to the right push the stone in your way to the right twice then push the rock below all the way down, go around and push the rock to the left and maneuver it until you can push it onto switch B, this should allow you to hit pole switch D. Leave the room and return to Switch A, repeat the two to the right rock down maneuver but this time instead of pushing the rock all the way to the left push it one square then go around and push that rock back up so you can push it onto switch A, then go and open the chest by Switch B to get the (Ju-jin Crown). Leave and come back again and use the two right down all the way method again, but first push the rock by pole switch D up two squares. Then use the rock that you moved down and take it left 2 squares, down 1 square, left 1 square, down 4 squares, right 1 square, down 1 square, right 7 squares, north 5 squares, left 1 square, north 6 squares, right 2 squares, north 2 squares then go through the door.
In the next room push the rock with you the entire way and place it on the switch (Scout it out if you've never been here before), then grab the full recovery. Grab the chest to the northwest containing (Celestian Orb Scroll) and the chest to the east with (Dragon Mail). To move on go down the northeast passage. Then in the next screen there is another rock puzzle.
There are 3 Rocks here, the southern purple rock is Rock A, the northern purple rock is Rock B and the brown rock is Rock C, the western pole switch is switch A, the northeast switch is Switch b, the switch south of switch b is Switch C, the eastern pole switch is switch D. Push Rock C up 2, Rock B down 1, hit switch A then read the plaque, now you can try and figure it out yourself or you can follow this unneccessarily complex guide. The first thing you have to do is get the brown rock on switch B, so hit switch A push Rock C up one, then right 7. Next you have to push Rock A to Switch C. Hit Switch A again then push Rock A right 2, up 5, hit switch A, up 1, right 2, down 2, hit switch A, right 5. Now you must hit pole switch D, so push Rock C right 2, push Rock C left 2, hit switch D, push Rock C left 2, hit Switch A, push Rock C right 2 and exit.
Go north and fight a bunch of dwarves, just use Critical Wave. Continue north afterwards and step on the teleporter, head south to exit.


When you are outside head towards the tower, you'll be attacked by some Evil Shark Men but nothing that should be too dangerous, also check the bush next to the tower and get an Octopus if you don't already have the Phoenix.

In the Beacon click on the blue pools for full recovery, talk to Runegard to find out you have to complete a trial first, so exit and enter the Trial Temple just east of Beacon.


The Trial

There are no monsters in the trial just four parts, rock pushing, moving fast, avoiding mummies, and then the boss battle.
Push the Rock: There are 4 switches here, the switch to the far left behind the spikes is switch A, the switch near that one is Switch B, the pole switch is Switch C. To get past this part, you must get the rock on Switch B, then get the other rock on Switch A. I recommend you try and figure it out yourself before you use this guide.
Hit C, rock up 3, down 1, left 2, up 1, left 3, up 1, left 6, down 2 onto Switch B. Then move to the other rock, left 11, down 2, left 4, up 1, left 3, up 1, hit Switch C, left 10, down 8 onto Switch A. Leave and save before trying the next part.
Fast Run: In this part you must make it to the stairs on the other side, hitting the switches will cause the spikes to drop for a few seconds and clicking on the squares will destroy them, you probably need the fast shoes to get through this, if you die a few times don't get discouraged and just keep practicing, and don't bother with those purple rocks they do nothing.
Avoid the Mummies: If you touch a Mummy they will teleport you back to the beginning, the music symbols will freeze them for 3 seconds. The general strategy is from the beginning move to the west room and wait for the fast mummy to run up, freeze them and run down, if your lucky the two mummies won't be blocking your path. When you reach the bottom hit a symbol and continue south, in the next part wait for the three mummies to move down a bit and hit the symbol before they trap you. Run past them as they are frozen and hit the switch, use Critical Wave to take care of the Padagos and keep moving north, use the Wave again on the next Padago and you should make it with time to spare. Laura will find Arri's body at this point, if you look ahead you'll see a oddly marked square, walk around it to avoid getting killed and step on the last spikes to fight the boss

Boss: Guardian
This battle shouldn't be too hard, the guardian can attack one character twice for good damage or hit everyone for medium damage with a spell. Just cast Supreme, Melee Up until noone responds and attack it, use critical wave for the best damage and try to keep your phoenix alive. You get 52 exp 45c for your victory.

Watch the cutscene then return to Beacon.


Beacon Sewers

Monsters:
Rubbish Fly: Can cause poison on your entire party, can be taken out quite easily with firestorm or critical wave, difficult to escape from. 9 exp 3c.
Thing: Not very tough either, can cast minor spells, escapeable. 10 exp
Bloodpile: Kill these quickly cause like the flies they can cast poison all, don't appear with anything but themselves and Things, escapeable. 9 exp
Moat Bio-Plant: Have tons of health and decent attacking power, but slow and easy to escape. 18 exp

Recover your health and talk to Runegard, Bellenue will join your party. Make sure you get her a few levels during the next dungeon. But before you go, go down the southeast passage in Beacon and talk to the old man there to get a (Mind Potion). Also go to the northernmost blue healing pool and check the western wall nearby for a secret passage leading to the [Saktin Box]. To enter the sewers go down the stairs in the center of the building. Hit the pole switch near the stairs and run past the barriers, to get back either cast fog or hit the switch just after the barriers. Next to that switch is one switch off and one switch on, set both to on and head north and flick the switch there to on as well.
Now head east, there is a little challenge there. Each pole switch temporarily depresses a barrier, to get the chest you must hit all the pole switches and run to the next one in succession, if you get trapped then you can either cast fog or reset (reset is faster). If you get trapped against the final section where the chest is just fog rather than reset after you get the treasure, which is a (Strength Potion).
Return to the room with the two switches, go down the southeast path, go down the first junction to the south and head all the way down until you see a switch, flip it and return to the two switches. Next go down the southwest path, follow the path west, make sure you check the second north indention for a (Wreckage Card) then make your way south, ignore the first two east paths but go down the third. To the north is a pole switch, hit it and go south. A new pole switch is now revealed, hit it and run to the junction that is now revealed run up and hit the pole switch and run out (or fog if your trapped). Get the two chests that are now accessible for an (Antidote) and (Red Ooze Ore). And that is it for treasure down here, to move on return to the south east passage and go down the second southern junction and you'll encounter a boss fight.

Boss: Giant CockRoach, 2x Rubbish Fly, 2x Bloodpile
The only real danger here is if your party gets poisoned and even then you should still only encounter slight trouble. If you have the phoenix have it firestorm and Laura Critical Wave to kill off the other monsters first turn, then Ground Orb and beat on the cockroach. You get 84 exp 21c after.

Continue south and check the barrels for a (Stone of Mind), then make sure you rest up before heading down the stairs. Go south until you see another set of stairs save and when you approach you'll be attacked by another boss.

Boss: Bio-Twin (Big), Bio-Twin (Small)
If you know what to do these guys aren't really that tough as their killing power is really low. They have a minor magical beam that causes weak/sleep and a weak physical attack. Every turn the smaller twin regenerates a lot of health while the bigger one regenerates a sizable sum. To kill them, pump up your attack and concentrate everything on the Big twin until its dead, heal with Bellenue. When the big twin dies the small twin loses its regen and will go down fast. The Big twin is susceptible to death and the little twin is numbable, just to make this battle even easier. You get 55 exp 29c and a (Power Potion) upon victory.

Go down the stairs and use the pools to heal, you can now go get the Zombie Orb if you want but be warned that there is a tough boss fight up ahead, it is suggested that some training is undergone first. Once your ready, hit the top left switch, then top right switch to drop the barriers. As you break the Orb's seal it will come alive and attack you.


Boss: Zombie Orb
This is probably one of the toughter fights of the first part. A good level to fight it would be around lvl 18-20 for Laura/Karol and Level 13-16 for Bellenue but of course the higher the better. The Zombie Orb casts several powerful spells that hit all of the party as well as having the ability to deal decent physical damage and drain small amounts of health. It can also heal itself by 999 but this uses up a lot of its MP, every turn it also regenerates 80 hp. The Orb has a lot of health and the only way to prevent it from overwhelming your party is to inflict massive damage to it quickly. On the first turn have everyone cast Ground Orb and Bellenue cast Spirit Up, it will probably hit all your party for some damage, then have your party cast all the Celestian Orb Scrolls in your inventory on it (you should probably have some from the Wooden Demons in the Misty Woods). This should inflict over 1000 damage and get you off to a nice start, start attacking with your Laura/Karol while healing with Bellenue or casting Grand Orb. Your pet will probably go down early but don't bother reviving it. You get 98 exp, 15c and a (Stone of Death) when you win. The Zombie Orb is now also in your inventory.


Frechette Revisited

Cast Fog and exit Beacon, make your way back through the caves, when you reach the area where the dwarves attacked you before they will fight you again only this time there are a lot more. Critical Wave will still make short work of them however. When you return past the puzzles make sure you go to reference point ! and go north to fight the Restless Warriors. Cast Justice For All and Firestorm to kill them quickly, then get the chest containing 224 c. Recover and continue the path back, when you reach the first set of spikes start to walk over it, remember to heal halfway through to prevent anyone from dying, right as you reach the end heal and save then move on to get ambushed.

Boss: Frankie, Power Bear
He'll jump in and eliminate your pet before hand, however if your pet is the phoenix it will stay around. Frankie and his pet both have powerful physical attacks, Frankie's does about 80 and his pet does around 40 but both have almost no health. Just cast Critical Wave, Fire STorm and Grand Explosion and he should be eliminated first turn. You get 66 exp for beating him.

Afterwards Frankie will explain the truth about the shadow blades and join your party to prove it to you. Frankie has auto-regen during battle and when his health is low he will go berserk and his attack stat will be boosted, he also has a very good natural defense stat and can resist magic very well. Finish exiting the cave and heal at Benedict, use the teleporter to return to Frechette. But before you do this, you can head northeast from Benedict and enter that cave, inside fight the Bronze Dragon.

Boss: Bronze Dragon
Right now this monster is probably kinda tough, use the Ground Orb and cast Protect Up, Spirit Up then hit it with powerful spells. It can cast Firestorm for 50 to all and Fireball for 80 to one person as well as its normal attack. Your reward is 326 exp 88c and sometimes it drops Dragon Wings.

Check the bones there for 31 c, a (Stone of Sloath) and (Dragon Helmet) before continuing onto Frechette. Note the guy that is now at the entrance that sells some decent equipment. Rest up at the Inn, upgrade Frankie's sword again before confronting Jurkevic.

Boss: Shadow Jurkevic
He'll start the battle by putting half of your characters to sleep. Cast Supreme and Protect Up as soon as you can then concentrate on healing your characters and attacking Jurkevic. If your Laura gets killed just cast Exorcism on Jurkevic until he dies. His main attack is to use the Destruction Orb on your party but like Frankie has little health to back it up, watch for his basic attack though. You get 85 exp 156c and the awesome [Shadow Mail] when you win.

Frankie will explain the new mission to everyone and then you can head off! This ends Part 1.[/quote]
When an old soul is split in more pieces then it can bare, where will it end up to?

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